To create and save meshes from an already cached simulation, press this button: If "Point Level Animation (PLA)" is selected, a new Null node is created, containing the baked PLA related to every object modified by RealFlow | Cinema 4D during the simulation.If "Export File Sequence" is selected, RealFlow | Cinema 4D writes one rigid/elastic data file per frame, object, and rigid/elastic container (number of files can become very large).RealFlow | Cinema 4D writes one Alembic particle file per frame and fluid container under the "Cache Folder" specified above.During this process, particles are not visible, but the simulation progress can be followed with the dialog information about the current frame, elapsed time and written data.When you click on this button RealFlow | Cinema 4D will simulate the adjusted frame range: A combination of both of previous options.įor more information regarding the convenience of every option, please check out → " Caching Rigids and Elastics". "Export File Sequence + Point Level Animation (PLA)".When this option is selected, RealFlow | Cinema 4D writes one rigid/elastic data file per frame, object, and rigid/elastic container. Furthermore, no Alembic files are generated for the Rigid or Elastic cache in this mode. No files for the modified objects are generated in this mode. This information is stored inside the Cinema 4D document. When this option is selected, all the geometry affected by RealFlow | Cinema 4D deformers (Rigid, Elastic and Particle Skinner) is duplicated at root adding the suffix "(cache)". Point Level Animation is a mechanism provided by Cinema 4D to record vertex deformation/animation. Total offset = frame offset + node-specific offset Deformers Cache Mode
This global "Frame Offset" also affects the individual node offsets: You can specify a global frame offset, valid for all nodes. This parameter is only relevant with cached simulations and effects fluids, rigids, elastics, and meshes. When enabled RealFlow | Cinema 4D will read existing cache files from the "Cache Folder (macOS | Windows)".
This is the Windows path to the folder where the simulation files will be stored. The default folder is configured under Cinema 4D > Edit > Preferences. The default folder is configured under Cinema 4D > Edit > Preferences. This is the OS X path to the folder where the simulation files will be stored. This option is important if you want to import or export meshes from or to other applications, and when meshes appear flipped or tilted.